Train sim created by just one person is being called the best ever made
181 points
4 days ago
| 10 comments
| kotaku.com
| HN
https://store.steampowered.com/app/4630570/RUNNING_TRAIN/
f3408fh
59 minutes ago
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I always wonder how a solo developer can source high quality assets like these, plus develop a full game with them. In this case did the dev create the assets or did they purchase them from a freelancer? How much would purchasing this many assets cost?
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Jhsto
35 minutes ago
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Anecdote, but I recall my friend saying he worked on freelancing assets to some train game and showed me some pictures of the said game. Unless there are more of these in existence, I think it was this.
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altairprime
52 seconds ago
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[delayed]
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jamesfinlayson
6 minutes ago
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I thought it was kind of commoditised these days - there's an Unreal asset store I think? Probably one for Unity as well.
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dash2
3 hours ago
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> including support for the Zuiki MASCON, a bespoke peripheral for train driving sims.

This just makes me feel so glad to be alive today!

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theatrus2
1 hour ago
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Yeah, love that is just works.

I'm working on a bit of a hobby project to rebuild a beefier Mascon. Mainly inspired by how much I enjoyed Running Train

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busfahrer
2 hours ago
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I'm on the fence because I have a TSC-X controller and it's unclear if it's supported. Somebody on the forums posted a tool that converts generic joystick axes to keypresses, but not sure how well that works.
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lightedman
1 hour ago
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"Somebody on the forums posted a tool that converts generic joystick axes to keypresses, but not sure how well that works."

Joy2Key has been a staple for many a gamer for a while, and reliable. I've used it to control my mouse, even, from my gamepad.

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derdi
2 hours ago
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dang
1 hour ago
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Link added to toptext. Thanks!
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arjie
1 hour ago
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This is a 1 person job?! It looks practically photorealistic. That's absolutely wild.
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smusamashah
1 hour ago
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Not to dismiss the effort by dev, but all Unreal engine games look photoreal these days. My point is that photorealism does not show effort these days.
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rcoveson
54 minutes ago
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Most of the review is about the art assets, and I doubt the big ones (e.g. the trains themselves) are off-the-rack Unreal assets. An engine like Unreal 5 will cast your assets in harsh relief. Which is to say, if your game's assets look custom and look good in Unreal 5, it does indeed demonstrate effort and skill.
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Sharlin
1 hour ago
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No engine in the world can make bad assets look good.
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VikingCoder
34 minutes ago
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Eskil Steenberg's LOVE has entered the chat.

https://www.youtube.com/watch?v=Y-A8xvFKaRA

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arjie
1 hour ago
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Oh wow, I didn't know engines provided that much functionality. Thank you.
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wolvoleo
2 hours ago
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I wonder if it's got VR. There's not many train Sims that do even though the sim community in general has really embraced VR.
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daviding
1 hour ago
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It works great with UEVR, there's a discussion post in the steam forum on how to set that up. It plays really nicely in VR.
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LollipopYakuza
2 hours ago
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Not yet. It's been asked but since the original dev is doing all the work, he has to prioritize the backlog.
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wolvoleo
2 hours ago
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Oh ok I'll still try it out though. But hopefully it'll come one day
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leetrout
2 hours ago
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derail valley is pretty good in VR if you've not tried it.
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Insanity
2 hours ago
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I never got the appeal for these sim games. From the screenshots, it looks like a beautiful game and I guess I could enjoy the visuals for an hour or 2.

But I don't see how it'd entertain me for hours on end. If someone here is into these sim games, what's the reason you keep going back to them?

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denkmoon
1 hour ago
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The simple pleasure of a job well done, even if the job is completely imaginary, because my real job is complex and stupid.

Driving the train is a little technical, but not overwhelmingly so. You need to pay attention to the gradient, speed, train weight and rail slipperiness to brake with perfect accuracy every time you come to a station. Signalling is not overly complex but you can benefit from tabbing over to a reference sheet every so often (Ah, double flashing yellow means we’re on a diverging route ahead with a reduced turnout speed so I must brake soon). Learning the german safety systems (PZB and LZB) was interesting. Guiding a 3000t freight train down a mountain isn’t something that can be rushed, it forces you to slow down and be patient.

So relaxation mostly. I can launch the game, drive something somewhere for an hour or two, get some endorphins because I did it all right, etc.

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youngNed
2 hours ago
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for me its the abilty to 'switch off'

I play Euro Truck Simulator 2 (ets) and its my happy place, its just zen, Sometimes i will have a plugin that will get me local radio stations and i will cruise through italy and greece listening to talk shows in languages i don't understand, sometimes i will do it listening to the rumble of the truck, and i switch off, and allow my thoughts to run free.

I've recently started getting into flight sims, and i'm looking for the same sort of thing with that (the only problem with ets is the graphics still looks like a 2013 game) and i think i will get there, its just i'm at the 'learning to fly' stage, and thats kinda difficult. Well, actually flying is surprisingly easy, landing is the tricky bit ;-)

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nesarkvechnep
2 hours ago
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After school I played countless hours of Euro Truck Simulator. It was an awesome escapism. Being a truck driver, driving through sun and snow, in different parts of Europe. Crazy drivers at night, needed to think quick in difficult situations.
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wccrawford
28 minutes ago
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I started playing Farm Simulator 2025 recently because a friend wanted me to. Even now, I really long for a proper game with progression, etc. But it's really just a way to drive machines.

And I find myself wanting to do that, even without the progression I crave from a game. But then I also feel like I'm massively wasting my time, and I could be playing other games, getting stuff done around the house, or just reading a book. Instead of driving a tractor for no freaking reason. But I still want to do it.

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matthewfcarlson
13 minutes ago
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What would progression look like in a farming simulator? I tried it a few times but have had a similar feeling.
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modriano
2 hours ago
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Have you ever wanted to try flying a plane or running a city or being a tycoon of roller coasters without having to invest much time, money, and energy to take flight lessons, run for political office, or work your way up through an amusement park company? Sim games let you play with these complex systems easily and walk away when you get bored.
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esikich
2 hours ago
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I get the impression he's not saying all sim games, but "drive the vehicle" sims in general. I have to agree. There's just nothing engaging about it imo.
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LollipopYakuza
2 hours ago
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I have never played any train sim, but I read video game press that this one hits different.

A lot of train sim are about building the rail network, where Running Train focuses on driving. The scenery (dozens of kilometers of japanese railway) is beautiful and it reproduces the japanese railway system realistically.

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aidenn0
1 hour ago
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Japan has a history of train-driving sims: https://en.wikipedia.org/wiki/Train_simulator#Driving_simula...
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fragmede
2 hours ago
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Escapism fun. Being able to do the fun parts of something without the bullshit of doing it for real.
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wizzwizz4
2 hours ago
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If you fall asleep while playing Truck Simulator, nobody dies.
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lelandfe
2 hours ago
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That depends upon where one is playing Truck Simulator
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stouset
1 hour ago
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Ender’s Truck Simulator
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antonvs
1 hour ago
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Now I'm imagining a Boeing 777 pilot playing Truck Simulator because he's bored while the plane is landing.
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shermantanktop
1 hour ago
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ATC will have to use a CB radio to get his attention.
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kotberg
2 hours ago
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"Played properly, Running Train asks you to carefully control your speed, braking, and prompt, safe arrival at train stations, and rewards or penalizes you accordingly"

So it's basically a clone of 'Densha de go!' series.

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alwa
1 hour ago
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For the uninitiated:

https://www.popularmechanics.com/culture/gaming/a28954/new-j...

A full-scale arcade version in this genre, evolving since 1996. Realistic controls, some seem even to include train crew uniforms you can wear while driving…

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oxonia
1 hour ago
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Windows only? :-(
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nomel
1 hour ago
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2026 Steam hardware survey [1]:

    Windows: 94.10%
    Linux: 3.68%
    macOS: 2.21%
[1] Click the "OS Version" row to expand the table, https://store.steampowered.com/hwsurvey/Steam-Hardware-Softw...
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simondotau
1 hour ago
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Something of a self-reinforcing statistic. Steam is rarely installed on Mac because there’s hardly any point doing so.
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f3408fh
1 hour ago
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Nowadays most games will run on Linux thanks to Valve's Proton compatibility layer.
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999900000999
58 minutes ago
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"most" is doing a lot of work in that sentence.

Multiplayer games generally don't.

Haven't tried this one yet, but in my experience it's like 90% of single player games work and the remaining 10% will never work.

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f3408fh
40 minutes ago
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"Most is doing a lot of work".

So, 90% isn't most in your book?

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rjh29
58 minutes ago
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Windows versions running on Linux over Proton tend to be more stable than any native Linux version would be.
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dyauspitr
3 hours ago
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It’s beautiful. I wonder how much an LLM was involved if at all.
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bitwize
2 hours ago
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If the Touhou games or Cave Story were released today, all of Hackernews would be like "dude, I wonder what their LLM workflow is like!" Japanese solo hikikomori devs have been putting out insane stuff since long before LLMs emerged.
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PpEY4fu85hkQpn
2 hours ago
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This place has become an AI-focused hellscape. It really is sad.
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nomel
1 hour ago
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It actually seems to be a relatively small vocal group. I've marked most of them red (as I previously did the one above) with https://hackersmacker.org
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Ferret7446
2 hours ago
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Not really, those games are very simple code wise. A high schooler could do it (source me).

You could make a bullet hell game engine as a project in an intro CS course.

The hard part is the content in the game, and ZUN was already a composer. That just leaves the code which is easy, and the bullet patterns, which ZUN clearly improved at through his earlier games. (and the art, which is famously bad though endearing)

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sarchertech
2 hours ago
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> Not really, those games are very simple code wise. A high schooler could do it (source me).

That very much depends on how much they did themselves. If they used unity, and went very light on the simulation, sure.

> You could make a bullet hell game engine as a project in an intro CS course.

No you couldn’t. Well you could but it wouldn’t be appropriate for actual beginners unless you stripped it down so much that calling it an engine was meaningless.

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kmeisthax
26 minutes ago
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By modern standards, yes, writing a bullet hell shooter game is not hard.

But ZUN started on the PC-98.

To put that platform in a western context, imagine if IBM had gone with planar graphics for VGA. Or an Amiga with no coprocessors, sprites, or scrolling[0]. You have a lot of pixels to fill and no help to do it with. It can't even run DooM[1]. Most other developers threw their hands up and shipped RPGs, erotic visual novels, or porn. Getting a fast action game running on PC-98 is a genuine accomplishment.

[0] I am aware that I just described a compact Macintosh.

[1] https://www.youtube.com/watch?v=Fj0-KvV0SC0

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m463
1 hour ago
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the (physical) zuiki mascon seems like a labor of love too.
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therobots927
2 hours ago
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I’m wondering the same thing. I’ve been thinking about getting into solo LLM game dev. I don’t know the first thing about it
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blipvert
2 hours ago
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You’re all set!
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therobots927
2 hours ago
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A pattern I’ve found useful in other settings is starting with code for an existing “game” that sort of resembles what you want to make and then modifying components until you have a whole new game but it shares similar infrastructure to the original. So you benefit from the existing system and avoid a lot of problems.
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LollipopYakuza
2 hours ago
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What would be your added value?
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therobots927
2 hours ago
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The ideas and aesthetics
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shermantanktop
1 hour ago
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That's the part that is visible to everyone else, so that's the part that an LLM can see. That means someone else can clone your ideas and aesthetics. The ol' double-edged sword.
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therobots927
1 hour ago
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It only works when starting with open source to show to LLM. To monetize my modification, I would not make mine open source.

If the licensing allows for it I’m fine.

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markdown
2 hours ago
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Step 1: acquire land for datacenter.
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hyperific
1 hour ago
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>And oh my goodness, it’s so pretty.

Am I the only one that thinks the word "pretty" is overused to describe the visual quality and artistry of games? I see this word thrown around often and it feels so low-effort.

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anyfoo
1 hour ago
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It's a simple word that does the job. No need to overthink it.
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