Side-effect of the data: clearly the model is better than I normally am at playing, as it spontaneously did several things I had not told it to do and wouldn't really know how to do (at least not with a keyboard).
Really remarkable, congrats!
You can read plenty of details in the blog post and tech report but the TLDR is that we trained a multiplayer world model on 10k hours of Rocket League data. We optimized it to be playable at 20fps on a single GPU.
So what you see in the demo is fully generated: there’s no graphics or physics engine. Instead it’s a 5b neural network that takes actions in and gives pixels out.
What is the conversation like within Epic now? Is this still the view? What is the future for simulations like this?