I think I’ve been on both sides of this.
There is still a TON of skill involved in guiding an AI to create something, and how good it turns out has a lot to do with how the AI development process went.
I generally apply this thinking when I hear people talking about using AI and their results and what I know about their skill levels.
It's been a very long time since I played Thrust, and I've played plenty of WASD games in the meantime, but it still felt really strange to control it that way rather than the classic BBC Z/X/*/? for left/right/up/down.
Pretty sure it was return to fire, space for shield/tractor; and maybe * for thrust? Edit to add: ah, no, shift to thrust. Works very well on modern keyboards too.
https://bbcmicro.co.uk/game.php?id=432
Edit: I'm going to have to go and revisit it again now... I was sure it was infuriating on a modern keyboard.
https://en.wikipedia.org/wiki/Lunar_Lander_(video_game_genre...
> I asked Claude
There is no such thing as 'Claude'. Claude is a brand of model, some incredibly dumb and some incredibly capable. Was this 4.6 Sonnet? 5 Fable? Without specifying, the post is essentially meaningfless.
Perhaps go try it with your model de jure and report back?
https://kemendo.com/thrust-one-shot.html
Notably while the game "works" it's not even close to an a "reproduction" as far as I can tell - moreso an interpretation.
This has one level that doesn't level increment, none of the adversarial sprites are correct and the color and iconography are incorrect.
Granted I didn't give it much to work with but I figured I'd see what happens. As far as one shots go, I've seen worse.
I used commodity GPT 5.6 HIGH on firefox via chat interface
I wonder how the initial pass would fare now with Fable 5 or 5.6 Sol?
Managed to find some screenshots. It did work but gravity wasn't really gravity - things fell at a constant rate. Turrets were floating in mid-air. It was missing the shields and you couldn't pick up the ball from the pedestal.
https://www.jamesdrandall.com/old-thrust/1.png
I have Sol 5.6 ultra working on Thrust right now.
Complaining about slop with slop.
3 centiseconds instead of 30 miliseconds, totally not a robot
3 hundreds of a second == 33 Hz is very clean in my human brain.
My focus was on the recreation - and getting it accurate was a lot of work (and a lot of fun). It's pretty easy to get an approximation (particularly if you just go with a standard physics model) but one that feels "off" if you played the original a lot.
https://www.jamesdrandall.com/old-thrust/1.png