AttoChess, a complete, playable chess program for 16-bit x86 DOS in 278 bytes
20 points
2 hours ago
| 8 comments
| nicholas-afk.github.io
| HN
vunderba
2 hours ago
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It seems like it’s partially based on LeanChess [1], which is 288 bytes long. I’d be curious to know whether this program was AI-assisted or written entirely from scratch, since Lean Chess was written at a time predating the era of LLMs.

Another thing that amuses me is that these tiny programs often claim to be “complete” chess engines while not actually implementing all the rules. This one doesn’t appear to support en passant, and likely doesn't have pawn promotion either.

If you’re allowed to arbitrarily redefine the scope of chess, then code size stops being as impressive a metric.

[1] - https://leanchess.github.io

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ekelsen
18 minutes ago
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Yeah, I don't understand why the metric isn't "complete chess engine that achieves X ELO" in yyy bytes or something.

Instead it seems to have been "minimal thing that kinda looks like chess in yyy bytes"

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reilly3000
32 minutes ago
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I found some correctness issues that leave me a little unimpressed, although it’s a pretty phenomenal piece of code golf in general. For example, on my second move I mistakenly entered f1a1 instead of f1a6. It accepted this and then suddenly I had a bishop where the rook should be and no idea if my rook still exists.
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wat10000
31 minutes ago
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It's intentionally rather limited. There's no validation of the input moves, and it leaves out some important rules.

> Moves are trusted and given in plain coordinates: no click-to-move, no castling, en passant, or promotion.

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semitones
43 minutes ago
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I was able to capture the opponent's pawn on H4 by moving my pawn from H2 to H4. Huge and unacceptable bug, this is a joke.
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jcoder
30 minutes ago
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> Moves are trusted

Indeed, you can just play e1e8 and capture the opponents king (which doesn’t end the game). It’s a digital chessboard, not a chess engine.

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tzal3x
15 minutes ago
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Doesn’t work. Played p2p5 and it just accepted it.
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dwheeler
48 minutes ago
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Impressive, but no castling or en passent, so it's not really chess.
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TMWNN
46 minutes ago
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Highly relevant:

Great Moments in PCMR History: A chess game published in 1982 includes a computer opponent but only uses 672 bytes of RAM. 1K ZX Chess has been described as "wizardry", "history's greatest game programming feat", and "the greatest program ever written". By comparison, this headline uses 298 bytes. <https://np.reddit.com/r/pcmasterrace/comments/3s9riy/great_m...>

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anematode
16 minutes ago
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Slop.
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