This made the barrier almost inexistent. And since showing your actual face was a big stop for a lot of people, vtubing has allowed a lot of people to get into streaming. There are thousands of <100s viewers vtuber right now.
Which caused some problems with merchandising, but that's a different can of worms.
Can you expand on this? Are they not able to sell merch since they don't "own" their design?
How popular are they? Have they considered buying the model from the authors?
The absolute barest bone / neutral summary is that Filian is very popular (3.2 mil subs on yt, 1.3 mil subs on twitch, although she may be retiring currently, or is doing an extensive publicity stunt as her channels and socials are wiped clean). Two years ago, the model's creator announced [0] that Good Smile is making a nendo based off his model for an unnamed vtuber, and that they were not informed beforehand, let alone credited or compensated. They were trying to contact Good Smile and said vtuber to resolve the matter. After a few days Jingo posted an extensive message [1] that the situation was resolved and the parties are cooperating, further noting, among other things, that "free to use in VRchat" does not mean "free to do anything without any credit".
Note that this was not the first time Filian made merch off this model, and it was not stated clearly why Jingo took steps only at that point. Possibly because they never heard about Filian and only realized what's going on since Good Smile is a well known Japanese company.
this one is the only thing i could scrounge up https://www.youtube.com/watch?v=JsXOyo1BM6Y - but always take what he says with a barrel of salt, he'S more trying to drum up drama then actually portrait things truthfully
Article cites stats from Q1 2026, so presumably this is a current view of the phenomenon.
A lot of female content creators I followed online became vtubers. HikaruStation used to be a singer, but now she’s a whale Vtuber by the name of Bao.
AmaLee (of LeeAndLie) also got famous through anime song covers, but she’s mostly a vtuber now.
I think the current vtuber “market” is a lot harder to break into now than it used to be though.
"datePublished":"2026-07-16T08:18:37+09:00"- Hololive is huge and they definitely take a decent cut for their efforts. But why do people sign with them? The short answer is that they're a well oiled machine where people go through a sign up process where they create a test video etc. If accepted they're placed into groups (such as Hololive English) etc., but at the same time they also get to interact with all the other groups which immediately raises their popularity significantly.
They also look for some other related skills, for example probably all of the English group can sing semi-professionally on a stage etc.
In general your success is pretty much guaranteed once accepted, it just becomes a question of scale.
- Downsides: Usually the vtuber character, name, image and all other related copyrights belong to them. If there are disagreements then you can leave depending on your contract, but you can no longer use that character in any way. For example Nimi Nightmare used to be Fauna in Hololive, but she left and restarted on her own, whereas some other really popular streamers left but never seemed to resurface.
In general they also don't seem to collaborate much with vtubers outside of their space, so I'm sure there are some rules in play there.
Occasionally if they are genuinely funny or are a personality I care about, I find the streamer can be additive to the experience.
For example it was quite hilarious and interesting seeing Justin Wong of street fighter fame trying out Elden Ring. Same for Demetrious Johnson from UFC
The simplest answer is probably that we all have our likes and dislikes, but personally for me I fall inbetween the non-human and vtuber section. If they stream permanently as e.g. a fish I find it too odd, whereas apparently my brain is perfectly happy seeing any kind of expressive humanoid that I can link to the speaking person.
If they have no cam then its just a voice over which feels too impersonal for the streaming space, which I don't like.
For a lot of people, it's basically like watching one of your friends play a game you enjoy, and a way to become part of a community of others interested in the same thing.
Meanwhile in other cases it's a matter of just not having the time/energy/skill to play the games they're covering, but being interested in seeing how they pan out. For example, I often watch people play extremely difficult mods of games like Super Mario World, Super Mario 64 and New Super Mario Bros Wii. Yes, I could easily go ahead and do the same thing, and I do play mods of those games which are a lot easier...
But I find a good player's experience of these games fun to watch, and don't feel like spending hours on every level trying to match that myself.
* I get to experience games I wouldn't normally have time for: I work full time, and as much as I love games and always make time for them, I still have a finite amount of time to make and a solid chunk of that time has to be devoted to multiplayer games, since it's a big part of how I meet my social needs. And even then, some games that are quite fun to watch for me are games I don't necessarily want to play? Like I love watching people play things like Lethal Company, but I don't have a friend-group to play with, so a streamer is great for that. Also horror games usually have really interesting worlds, but uh... I am a chicken shit LOL
* It also broadens the number of games I'm exposed to quite a bit. Many a time I have tuned into a stream, watched it for awhile, and been like "okay this actually looks really good/fun/interesting" and turned off the stream to go buy it on Steam. I've just bought Claire Obscur because I initially thought it was Yet Another Damn JRPG (objective 1: go to class, final objective: kill god) but I was thoroughly incorrect, and corrected by watching some streamers and an essay on it, and I'm really excited to play it now.
* Additionally, a wild third option: sometimes it's nice when working remotely to have a stream on for background noise. It hits your brain in a way that's vaguely similar to hanging out with a friend when you're both doing completely different things and just... existing together. It's completely fake of course, the streamer has no idea who I am, but it doesn't need to make sense to feel nice to my brain.
Your reasons above could be said about streamers in general, but what about VTubers in particular appeals to you?
- The most succinct way I can describe it is it has some overlap with the appeal of the anime/manga subculture in the West. Imagine a character in a manga has a "soul" imbued in them and they talk for hours on YouTube about a brand of ketchup they like and all the specific reasons why they like that brand. Depending on the topic, it's hard for some to get enough of that sort of thing. You feel a sense of (parasocial) connection to the streamer as you get to learn more about them in these hyperspecific ways over the years, in a way that a static, deliberately constructed medium such as anime or manga cannot express. Accumulated personal knowledge of the streamer is the social currency of VTuber fans, and by extension fans of real-life idols, as it can only be gained by watching and following them for a long time. I would recommend the book Idols and Celebrity in Japanese Media Culture for an academic perspective of real-life idols, since many of the concepts overlap with Japanese corporate VTubers.
- Many anime/manga franchises and brands like Vocaloid have historically appealed to a need of emotional connection in the past with things like character goods, but VTubers interact directly with their audience so the effect is much more pronounced. It is like those characters are actually speaking to you for once (though usually they aren't speaking to anyone in particular). Plus they talk about their own favorite anime, manga and games. This is very appealing to some.
- I don't know about regular streamers but with VTubers it's a surprisingly social activity. People are encouraged to create art and post it on the hashtags of each streamer, so watching streams is a wellspring of motivation for creative types. A lot of the things depicted in that art would be unusual or weird if they were drawn for real-life streamers IMO, but in the VTubing sphere it is seen differently. I would say the vast majority of VTubers aren't insulted if you post something explicit of them so long as you keep it off of the offical channels. They will just ignore it and carry on. There is something to be said about this in a culture that some might say is becoming more and more puritanical.
- The fan communities are niche but very devoted. Being a fan gives you a sense of identity. Meeting with a fan that watches the same streamer instantly gives us a lot things to talk about. Multiple people I met at in person events describe the community as "home" to them, maybe same as football fans are with a favorite team. People wear the liveries of their favorite streamer or cosplay and group together for large gatherings or do online fan activities. I'm not aware of an equivalent for someone like Asmongold!
- In Hololive's case, it is a truly apolitical streaming experience, I believe one of the few that exists with their level of popularity. I watch VTubers to shut out the chaos and cynicism of the rest of the world. You can depend on Hololive for this anti-cynicism bubble because they have stringent rules that politics or inflammatory topics are off-limits. But in addition, the VTubers themselves are just fun to watch. Reading the interactions they have with each other online is one of the few times I get the "old web" feeling that has mostly vanished from modern social media. It is a precious feeling and I end up wanting to protect and cultivate it.
- With Hololive in particular, it's hard to describe but after watching for a while you get a "feeling" for what brand identity the management is trying to build, and that identity appeals to me. It is built on some level of restrictions on topics/activities (permission to steam certain games being one example) but the trade-off is the amount of resources thrown at each VTuber means they are freer to be themselves within those limitations and they don't have to act outrageous all the time to get attention, since the company takes care of promotions and reach. This one is big for me. I disagree with the article's notion that "eccentric", "expressive" and "weirder" necessarily contributes to a more appealing stream environment. A lot of those things mean being loud to stand out in the overcrowded market if you're an indie, unless you have a pre-existing fanbase.
- Being a fan gives me an excuse to feel like a child again, without any social repercussions. I think this is common to a lot of hobbies. I can carry around a plushie of a VTuber I like in public and people have randomly come up to me an said "oh! Is that ______?" and we can hold a sustained conversation for like half an hour.
Wanting a sense of togetherness is why I keep returning. True, it is an experience based on a false sense of connection with the streamer, but I have made a lot of real friends in the hobby and we talk regularly.
How to not be seen
Maybe from their perspective they're correctly doing it their way, instead of, as in your perspective, failing to do it your way.
The "different persona" stuff is responsible for some of the most serious abuses the industry has surfaced, and the increasing treatment of VTubing as an avatar is a direct consequence of that.
But against the flood of videos even before all the AI-generated content churned out by people who don't care about quality, I think I will instead just not make any.
Also, arguably nowadays the main streamer is Vedal, her (for lack of a better term) handler. Part of the fun is seeing them interact
Let alone a decent sized model on a couple 4090s or similar, pretty gud t/s to churn out tts/stt/response/control model actions and emotes.
https://finance.yahoo.co.jp/quote/5253.T?term=2y
https://finance.yahoo.co.jp/quote/5032.T?term=2y
The stock prices are not great all things considered- I think that the vtuber audience needs something new/different to broaden beyond it's current market base AND I think investors would rather put money into AI related stocks than IP/vtuber related stocks.
Which makes their popularity as organic as the explosion of the K-Pop mania.
If you are into the tech behind mocap this community is a fun place to explore.
Mind you, when it launched, I was in my mid-teens and I believed the hype: I thought it really was CGI. Ah, innocence of youth...
well at least my generation hasn't destroyed the world, so they weren't completely right. Yet?
That said, I'm not at all opposed to OTHERS getting the information in the delivery method they prefer. Great; good for you. But! I don't want to see written word be entirely replaced by video. And, before you ask: no; a transcript of the script is not what I want either.
Totally agree with you though about not thinking written form is inferior. I do still enjoy a good long form article. (Also I'm not including technical writing like documentation.)
It's not about information, it's about shared para-socializing. Totally different intent.
It can be a very good trade-off between the sloppy AI and the boring lectures.
I can see myself doing this in the future, but why they need agents for VTubing, is it because of VTubing platform, marketing/promotion or payment?
Obligatory VTuber Wikipedia entry [1].
[1] VTuber:
So, nothing is stopping you from giving it a shot. People are already looking into using VTubing for education, too. [2]
Moreover, these days as more people experiment with real-world integration and interactive setups, the traditional constraints of being a VTuber are really starting to disappear.
[1]: https://www.moguravr.com/pq-vtuber-live-review/ (ja) [2]: https://steam-library-gov.note.jp/n/nd0907ba91174 (ja)
Not all of them need it - plenty of full independents out there. But even some small ones group together to hire a manager and form a little "network" I think.
Also, this completely ignores the small but not insignificant minority of male vtubers
I get the impression that a lot of the female characters are dudes.
It's also kinda misogynistic, plenty of women enjoy anime culture. Many prominent artists for vtuber models are also women (and occasionally vtubers themselves). To the level that calling the model artist "mama" and the model rigger "papa" is a common trope.
where routine benign things such as playing an offline game with a character that didn’t look like you and a different gender was considered to mean something it didn’t, outside of the gaming community